Update 30th of March 2023
Tower Offender » Devlog
Introduced the following logic and functionality:
- switch to Tilemaps for every object except the tank.
- implement tower recreation upon destruction, based on an incremental level of difficulty: Yellow -> Red -> Purple.
- implement destructable walls based on different levels of hit-points.
- add road logic, which increases the speed and acceleration of the tank.
- add tower fortification upon instantiation, creating a surrounding wall whenever it spawns a new turret.
- add URP and visually improve most of the particle systems and lights of different effects, such as tower explosion.
- implement dynamic circle range for Light Shell (first weapon), which decreases overtime, but increases if the shells hit a Wall or Tower entity.
- update Cool Downs Menu in a left-hand-menu fashion.
- improve Mini Map and add legend based icons, to highlight the color of the current tower, plus a number, highlighting the count of the guns the tower has (up to 3 guns).
- Add Shop and Upgrades Menu:
- implement shell purchasing.
- implement shells upgrades based on different stats, like Fire Rate, Damage, Area Of Effect Radius, Area Of Effect Duration.
- add Camera Zoom in and Zoom out based on Scroll Wheel
Files
Tower Offender Play in browser
Mar 29, 2023
Tower Offender
A Reversed Tower Defender Situation
Status | Prototype |
Author | seby_pacu |
Genre | Shooter, Survival |
Tags | 2D, Open Source, Tanks, Top down shooter, Tower Defense, Unity |
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